суббота, 31 мая 2014 г.

Прогресс моего движка Angie Engine

Renderer
2D Scene, Multipass 2D materials
2D Shape scene
Widget-style GUI
3D Scene
3D Shape scene
Deferred rendering
MVT - Multiunit Virtual Textures (Improved megatexture pipeline)
Point Lights
Per-pixel light emission and specular
Per-pixel precomputed AO and static shadows
Per-vertex material
SSAO
HDR Bloom
KD - Tree level structure (for static geometry)
Skinned mesh, instancing (for dynamic geometry)
Solid mesh (for static and dynamic geometry)

Entity physics
Havok

Временно отключены:
directional lights,
spot lights,
light shafts,
point light cube shadows,
DOF,
forward-rendered glass pass,
glass cube shadows,
shadows on glass,
sky box,
HDR eye adaptation,
air distortion


Комментариев нет:

Отправить комментарий